Lynn Hardy
Writer/Technical Writer
More Than Survival
A short Twine game about anxiety and depression, and how we interact with them. Told through the lens of the folktale The Three Little Pigs, come explore what it truly means to survive in a world that hunts your body and mind.
Link - More Than Survival
Written by - Lynn Hardy
Programming by - Lynn Hardy
Art by - Miguel Espinosa | Miguel's Portfolio
Elevator To Hell
What would happen if Zageus (Hades), GLaDOS (Portal), and Senua (Hellblade: Senua's Sacrifice) were stuck in the same room? Certainly nothing good with GLaDOS getting inside Senua's head. Read the below script to see if Senua and Zagreus can escape GLaDOS's mind games on the Elevator to Hell.
Link - Elevator To Hell
Written by - Lynn Hardy
What It Craves
Suffocating in the heat Florida, a family has invited a new person into their life... too bad he won't stop crying! This comedic sketch maps the horror genre onto the strange experience of being a new parent. It does seem that babies love to torture us with sleepless nights and yelling until we figure out what they want, right?
Link - What It Craves
Written by - Lynn Hardy
Alternative History: The Truth Behind Big Dental
Why do dentists give us lollipops when we're kids? Shouldn't they give us a toothbrush and some toothpaste instead? Then again, 10 out of 10 dentists can't even agree on what tooth paste we should use... is there a conspiracy here? The only way to find out is to read this comedic sketch and learn what Big Dental is hiding from us.
Link - Alternative History: The Truth Behind Big Dental
Written by - Lynn Hardy
Bio
Hey, thanks for visiting my portfolio! If you've gotten this far, you've probably seen I love writing for games and comedy ( Isn't there something dark and funny about that baby doll above!? ). If you need a developer who can write, implement that writing, and maybe give you a laugh here and there ( no promises guaranteed ), then I'm your person.
For me, each game has it's own special voice and as a writer I want to lean into whatever a game needs to be in order to feel special. Rather that means touches of comedy for a game like Psychonauts or serious introspective moments for a Florence, I'm excited to work with you and write for your game.